Fade to Bubbles (2025)

Fade to Bubbles is a game my team and I created for the LSU Global Game Jam 2025, which I am very proud of. I did the level concept designs, texture work, helped with dialogue and story, and created the logo and title screen. The game was planned to be longer, with a better ending scene, but it had to be cut short for us to turn in a final build on time.

Description:

You play as a police officer who is able to see the memories of a death row inmate through his thought bubbles. Travel through this man’s past to reveal the truth about what happened to him.

Programming & Game Development: Beau Fontenot
Art & Textures: Landon Brooks, Wesley Johnston
3D Modeling: Keith Parker
Level Design: Wesley Johnston, Beau Fontenot
Story and Dialouge: Wesley Johnston, Landon Brooks
Music: Landon Brooks