‘Ridicule’ wins best programming at LSU Global game jam 2024
Hi all, after a long and tiring weekend, the LSU Global Game Jam finally came to a close on Sunday, and we were forced to finish up our game ‘RIDICULE.’ We ended up winning the title of ‘Best Programming’ thanks to our wonderful programmer Michael who was willing to sacrifice his sanity for the weekend…
LSU global game jam 2024
Hi guys, blog update I’m currently participating in the LSU 2024 Global Game Jam. The first one since Covid. My team and I already have a really interesting game concept and we’re working steadily on getting it done and ready to win the jam! I’ll update the blog with more information and dev info when…
CS Map update & Unity testing
Haven’t wrote a blog post in a while, I keep forgetting to update this site. Been working off and on on my cs 1.6 cabins fightyard map, added some extra details to the map like cars and vans to provide some cover. Pretty much all I have left to finish the map is to finish…
fy_cabins progress
So far I have most of my upcoming CS 1.6 map fy_cabins done and textured, the insides of the cabins just need more detail like bathroom props, a Christmas tree obviously, and a fireplace, as well as the attic area. Besides that I’ll also be adding several detail props and sprites around the map such…
Fy_apartment released
On Thursday (11/16/23) I finally finished and released my map “fy_apartment” for Counter-Strike: Source. It can be downloaded here. It’s a fairly small fight yard map, which gets pretty hectic and rounds go by quite quickly. It’s also my first real map I’ve ever made for CS:S, and technically the first real Source engine map…
First blog post
Hi, if you’re reading this (which I doubt), welcome to my site. This post is mostly serving as a placeholder post until I get some real dev updates or anything of substance in general. Some notable things, I’m still working on finishing fy_apartment, not that many things left in the map until I finish it.…